Shape decisions.

UI, UX & Design.

Shaping behaviour, not just appearance.

Good design only matters if it changes how work actually gets done.

Weak design means weak process.

Workarounds

Systems technically work, but people avoid or work around them.

Hidden Decisions

Critical decisions are hidden behind confusing interfaces.

False Confidence

UX looks good, but data quality, compliance, or consistency suffer.

When humans meet systems.

UI, UX, and design sit at the human interface layer – where people interact with systems, decisions, and processes.

They connect:

This is where systems either succeed quietly or fail without anyone noticing.

The problem this addresses.​

Problems many organisations face:

Over time, this erodes compliance, data quality, and decision reliability.

Our stance.

We treat design as behavioural engineering, not visual polish.

UI and UX are used to:

Make the right actions easy and the wrong actions hard.

Surface decision points and consequences clearly.

Reduce cognitive load in complex workflows.

Reinforce accountability through interaction design.

If a system relies on training or heroics to be used correctly, the design has failed.

What this looks like in practice.

We treat design as behavioural engineering, using UI and UX to ease human interventions.

Trusted by.

Our capabilities.

We builds websites, apps, and software platforms.


Digital Planning designs and delivers bespoke projects from a range of service capabilities.